powered by AFI
Elmer Prettywillie, the village druggist, is awakened by a woman who needs a 2-cent stamp in the middle of the night. Seeking again a state of somnolence, Prettywillie must contend with the clamorous collectors of garbage, and with those of his own castle who have caught forty winks and then some. The letter-carrying lady, in trying to post her missive, manages to summon the city's fire department to the pharmacy where, unable to find a fire, they sit and sip sodas while Prettywillie panders to their every want. When they leave, a bit of a blaze does erupt, but Prettywillie is forced to his own resources. Meanwhile, George Parker is smitten with Elmer's buxom assistant and uses the storefront to promote a bogus land deal. The Prettywillie fortune is thus inflated, enabling the purchase of a flivver, but Elmer ends up wrecking a Florida estate and finally the flivver, foiling the schemers and delighting the denizens of the town, whose jubilation Elmer takes for an acute case of distemper. He jails himself for safekeeping.