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J. J. Blumenkran... - NOT AVAILABLE
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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Animation (feature film)
Twelve-year-old DJ Walters, who is caught in that awkward moment between childhood and the onset of puberty, has too much time on his hands and has taken it into his head that there's something weird about old man Nebbercracker's house across the street. Things keep disappearing into the dilapidated structure: basketballs, tricycles, toys and pets. Come to think of it, whatever happened to Mrs. Nebbercracker? It's the day before Halloween and DJ and his candy-friendly pal Chowder have a run-in with Mr. Nebbercracker after their basketball wanders onto his lawn and is mysteriously swept into the house. When the house tries to swallow their new friend Jenny and no one believes the frightened trio's claims that the house is up to no good, it's up to them to investigate. They turn for his advice to the only person on the planet who might even remotely understand what's going on, the wise one they call Skull, a 20-something slacker pizza chef and master of the arcade machine who once played a video game for four days straight on one singly quarter, a gallon of chocolate milk and an adult diaper. "I have heard tell of man-made structures becoming possessed by a human soul," Skull tells them. You mean the house is alive? Yikes! Skull tells them the only way to stop the house from gulping down everything in sight is by striking at its heart, which the kids figure out must be the perpetually-fueled furnace in the basement. They come up with what seems to be a foolproof plan--a vacuum cleaner disguised as a human dummy filled with cold medicine. The kids offer up their bait to the house, figuring that once it's asleep, they can sneak in and put out the furnace with their squirt guns. Their little plan goes awry, though, and when the house starts chasing them down the street--that's right, chasing them down the street!--they must join forces to once again make the neighborhood safe for trick or treaters.
Orphaned at an early age, Peter Parker lives in Queens, New York with his beloved Aunt May and Uncle Ben. Peter leads the life of a normal student, working as a photographer at the school paper, pining after the beautiful Mary Jane Watson and hanging out with buddy Harry Osborn. On a school trip, during which Peter and his classmates are given a science demonstration on arachnids, Peter is bitten by a genetically-altered spider. Soon after, he discovers that he has unusual powers: he is endowed with the strength and agility of a spider along with a keen, ESP-like "spider-sense." Peter first uses his powers to make money, but in the face of a tragedy that hits close to home, he vows to dedicate his life to fighting crime, taking to heart the words of his beloved Uncle Ben: "With great power comes great responsibility." Meanwhile, megalomaniacal businessman Norman Osborn, Harry's father, is undergoing some changes of his own. An experimental formula has gone awry, increasing his intelligence and strength but also driving him insane. He is now the Green Goblin, Spider-Man's arch enemy, who will put young Peter Parker's vow to fight crime and help innocent people to the ultimate test.
Once upon a time, in a far away swamp, there lived an ornery ogre named Shrek whose precious solitude is suddenly shattered by an invasion of annoying fairy tale characters. There are blind mice in his food, a big, bad wolf in his bed, three little homeless pigs and more, all banished from their kingdom by the evil Lord Farquaad. Determined to save their home--not to mention his own--Shrek cuts a deal with Farquaad and sets out to rescue the beautiful Princess Fiona to be Farquaad's bride. Accompanying him on his mission is wisecracking Donkey, who will do anything for Shrek... except shut up. Rescuing the Princess from a fire-breathing dragon may prove the least of their problems when the deep, dark secret she has been keeping is revealed.
In this sequel, Babe, Ferdy and Mrs. Hoggett venture to the big city, where despite incredible obstacles, they're able to raise enough money to save the farm. Once again, it's Babe's kind and steady heart that achieves miracles.
Visual Effects (feature film)
When Oscar Diggs, a small-time circus magician with dubious ethics, is hurled from dusty Kansas to the vibrant Land of Oz, he thinks that fame and fortune are his for the taking, that is until he meets three witches - Theodora, Evanora and Glinda - who are not convinced he is the great wizard everyone has been expecting. Reluctantly drawn into the enormous problems facing the Land of Oz and its inhabitants, Oscar must find out who is good and who is evil before it is too late. Putting his magical arts to use through illusion, ingenuity - and even a bit of wizardry - Oscar transforms himself not only into the great and powerful Wizard of Oz but into a better man as well.
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they leave their magical world and end up in the middle of New York City's Central Park. The Smurfs must find a way to get back to their village before Gargamel tracks them down.
A group of guinea pigs trained by the government to work in espionage, armed with the latest high-tech spy equipment, soon discover that the fate of the world is in their paws. Tapped for the G-Force are guinea pigs Darwin the squad leader determined to succeed at all costs; Blaster, an outrageous w
Two years have passed since we last visited the Little family and much has changed. Stuart has blossomed and settled nicely into his new life. He goes to school (in his very own car), is very handy when it comes to building model airplanes and is proud of the fact he made the soccer team. He loves having a big brother, George and new baby sister, Martha with whom he can play. Even Snowbell, the curmudgeonly cat with an attitude, has warmed up to Stuart in his own way. All is well in the Little world, but even so, Stuart yearns for a friend of his own--someone like him. Driving home from school, Stuart hears a loud squawk and suddenly an injured bird falls out of the sky, landing in the passenger seat of his car. When she regains consciousness, the mysterious bird introduces herself as Margalo. Frightened, she tells Stuart she is being threatened by Falcon, a feared crime lord who terrorizes all creatures living Manhattan. When Stuart learns the Margalo doesn't have a place to live he insists she stay with the Littles. Mr. and Mrs. Little immediately accept Margalo and, much to Snowbell's chagrin, welcome her to stay as long as she wants. It's obvious for all to see that Stuart has a crush on the charming and beguiling bird who promises him adventure... but Margalo is hiding a dark secret and is not what she appears to be. When she mysteriously vanishes, the unlikely duo of Stuart and Snowbell set out on long journey to find her unlock the mystery. The furry duo has no idea where they are headed--all Stuart knows is he has to find Falcon's lair and get Margalo back.
Misc. Crew (feature film)
A young boy lies awake in his room one snowy Christmas Eve, excited and alert. Breathing silently. Hardly moving. Waiting. He's listening for a sound he's afraid that he might never hear--the ringing bells of Santa's sleigh. The time is five minutes to midnight. Suddenly, the boy is startled by a thunderous roar. Clearing the mist from his window he sees the most amazing sight--a gleaming black train rumbles to a stop right in front of his house, the steam from its powerful engine hissing through the night sky and the softly falling snowflakes. The boy rushes outside, clad only in his pajamas and slippers, and is met by the train's conductor who seems to be waiting just for him. "Well, are you coming?" the conductor inquires. "Where?" the boy asks. "Why, to the North Pole--of course. This is the Polar Express!" What unfolds is an an adventure which follows a doubting young boy, who takes an extraordinary train ride to the North Pole; during this ride, he embarks on a journey of self-discovery which shows him that the wonder of life never fades for those who believe.
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