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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Visual Effects (feature film)
The second installment of the adventures of Bilbo Baggins, a diminutive creature who resides in a place called "Middle-Earth" before he is compelled to go on a quest to find a treasure buried deep in the heart of Lonely Mountain.
When his world is torn apart, Tony Stark must face his most powerful enemy yet.
Bilbo Baggins is swept into an epic quest to reclaim the lost Dwarf Kingdom of Erebor from the fearsome Dragon Smaug. Approached out of the blue by the Wizard Gandalf the Grey, Bilbo finds himself joining a company of 13 Dwarves led by the legendary warrior Thorin Oakenshield. Their journey will take them into the Wild, through treacherous lands swarming with Goblins, Orcs and deadly Wargs, as well as a mysterious and sinister figure known only as the Necromancer. Although their goal lies to the East and the wastelands of the Lonely Mountain, first they must escape the Goblin tunnels, where Bilbo meets the creature that will change his life forever - Gollum. Here, alone with Gollum, on the shores of an underground lake, the unassuming Bilbo Baggins not only discovers depths of ingenuity and courage that surprise even him, he also gains possession of Gollum's "precious" ring that holds unexpected and useful qualities - a simple, gold ring that is tied to the fate of all Middle-earth in ways Bilbo cannot begin to know.
The fearless young reporter Tintin is on the trail of a big story which leads him into a world of high adventure. He and his friends go on a treasure hunt when they find directions to a sunken ship, and Tintin must face the notorious Red Rackham.
A paraplegic soldier finds himself caught between his fellow humans and an alien race on the planet Pandora when he takes on an avatar, a new identity and body that will help him to blend in with the inhabitants while on a mission from Earth.
A young girl who has been murdered watches over her family--and her killer--from heaven. She must weigh her desire for vengeance against her desire for her family to heal.
Thirty years ago, aliens made first contact with Earth. Humans waited for the hostile attack, or the giant advances in technology. Neither came. Instead, the aliens were refugees, the last survivors of their home world. The creatures were set up in a makeshift home in South Africa's District 9 as th
Renowned scientist Dr. Helen Benson finds herself face to face with an alien called Klaatu, who travels across the universe to warn of an impending global crisis. When forces beyond Helen's control treat the extraterrestrial as a hostile and deny his request to address the world's leaders, she and h
Jess Aarons is an outsider at school and even in his own family. Jess has trained all summer to become the fastest kid in his middle school class but his goal is unexpectedly thwarted by the new girl in school, Leslie Burke, who competes in the "boys only" race and wins. Despite their awkward introduction, the two outsiders quickly become best friends. Leslie loves to tell stories of fantasy and magic. Jess loves to draw, but until he met Leslie it was something he kept to himself. Leslie opens a new world of imagination for Jess. Together they create the secret kingdom of Terabithia, a magical place accessible by swinging on an old rope over a stream in the woods near their homes. There, the friends rule the kingdom, fight the Dark Master and his creatures and plot against the school bullies. Thanks to his friendship with Leslie, Jess is changed for good.
It is 1933, and vaudeville actress Ann Darrow has found herself--like so many other New Yorkers during the Great Depression--without the means to earn a living. Unwilling to compromise and allow herself to sink into a career in burlesque, she considers her limited options while aimlessly wandering the streets of Manhattan. When her hunger drives her to unsuccessfully try to steal an apple from a fruit vendor's stall, she is rescued--literally--by filmmaker and multiple hyphenate Carl Denham. It seems that the entrepreneur-raconteur-adventurer is no stranger to theft, having that day lifted the only existing print of his most recent and unfinished film from under his studio executives' noses when they threatened to pull his completion funds. Carl has until the end of the day to get his crew onboard the Singapore-bound tramp steamer, the S.S. Venture, in hopes of completing his travelogue/action film. With that, the showman is certain he will finally achieve the personal greatness he knows awaits him around the corner--and although the crew believe that corner to be Singapore, Denham actually hopes to find and capture on film the mysterious place of legend: Skull Island. Unfortunately for Carl, his headlining actress has pulled out of his project, but his search for a size-four leading lady (the costumes have all been made) has, fatefully, led him to Ann. The struggling actress is reluctant to sign on with Denham, until she learns that the up-and-coming, socially relevant playwright Jack Driscoll is penning the screenplay--the fees his friend Carl pays for potboiling adventure are a welcome supplement to Driscoll's nominal income from his stage plays. With his newly discovered star and coerced screenwriter reluctantly onboard, Denham's "moving picture ship" heads out of New York Harbor--and toward a destiny that none aboard could possibly foresee.
The year is 2035. Detective Del Spooner is investigating the death of brilliant, eccentric scientist Dr. Alfred Lanning. Spooner is aided by psychologist Dr. Susan Calvin, and the death is initially labeled a suicide. Spooner, though, suspects that a robot may have perpetrated the crime. That seems unthinkable since robots are governed by The Three Laws of Robotics, which state that a robot may never harm or allow harm to come to a human being. As Spooner and Calvin investigate the death, they come to believe that a robot did, in fact, commit the crime. They are aided in their investigation by Dr. Lanning himself, who appears as a hologram, and reveals that he was working on a top secret project at the time of his death.
The Fellowship of the Ring fights its last desperate battle to save Middle Earth from the forces of evil.
As Frodo and Sam infiltrate Mordor, their allies try to protect Rohan from the evil Sauron.
The wizard Gandalf enlists a hobbit and a team of adventurers to protect the One Ring from the evil Sauron.
An expert on interplanetary communication receives plans for a mysterious space vessel.
Misc. Crew (feature film)
Frank Bannister is a psychic swindler with the perfect business partners. They work cheap... they're dedicated... and they're dead. Possessed with a genuine ability to communicate with the dearly departed, Bannister earns a stiff living by setting up "spirit clearance" scams with his trio of ghostly
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