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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Animation (feature film)
Set 15 years in the future in post-earthquake California, where San Diego and Los Angeles are merged into one city, two teenage brothers battle an evil crime lord for possession of the magical Double Dragon medallion.
Visual Effects (feature film)
The evil wizard Gargamel creates a couple of mischievous Smurf-like creatures called the Naughties that he hopes will let him harness the all-powerful, magical Smurf-essence. But when he discovers that only a real Smurf can give him what he wants - and only a secret spell that Smurfette knows can tu
Agents J and K are back in time. J has seen some inexplicable things in his 15 years with the Men in Black, but nothing, not even aliens, perplexes him as much as his wry, reticent partner. But when K's life and the fate of the planet are put at stake, Agent J will have to travel back in time to pu
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they leave their magical world and end up in the middle of New York City's Central Park. The Smurfs must find a way to get back to their village before Gargamel tracks them down.
Alice, now 19, returns to the whimsical world she encountered as a young girl, reuniting with her old friends to find her true destiny and end the Red Queen's reign of terror.
Peter Parker has finally managed to strike a balance between his devotion to M.J. and his duties as a superhero. But there is a storm brewing on the horizon. When his suit suddenly changes, turning jet-black and enhancing his powers, it transforms Peter as well, bringing out the dark, vengeful side
After faithfully and happily celebrating Christmas their entire lives, and with their daughter Blair in Peru to serve a stint in the Peace Corps, Luther and Nora Krank are facing the prospect of a very lonely holiday. One blustery Chicago night, Luther glances longingly at an alluring poster in a tr
Two years have passed since the mild-mannered Peter Parker walked away from his longtime love Mary Jane Watson and decided to take the road to responsibility as Spider-Man. Peter must face new challenges as he struggles to cope with "the gift and the curse" of his powers, while balancing his dual id
Orphaned at an early age, Peter Parker lives in Queens, New York with his beloved Aunt May and Uncle Ben. Peter leads the life of a normal student, working as a photographer at the school paper, pining after the beautiful Mary Jane Watson and hanging out with buddy Harry Osborn. On a school trip, during which Peter and his classmates are given a science demonstration on arachnids, Peter is bitten by a genetically-altered spider. Soon after, he discovers that he has unusual powers: he is endowed with the strength and agility of a spider along with a keen, ESP-like "spider-sense." Peter first uses his powers to make money, but in the face of a tragedy that hits close to home, he vows to dedicate his life to fighting crime, taking to heart the words of his beloved Uncle Ben: "With great power comes great responsibility." Meanwhile, megalomaniacal businessman Norman Osborn, Harry''s father, is undergoing some changes of his own. An experimental formula has gone awry, increasing his intelligence and strength but also driving him insane. He is now the Green Goblin, Spider-Man''s arch enemy, who will put young Peter Parker''s vow to fight crime and help innocent people to the ultimate test.
Ishmael is a local reporter covering a murder trial involving the 1954 death of a fisherman in a small island community in the Pacific Northwest. What first looks like a straight-forward case soon turns into a unnerving series of mysteries, intensified by flashbacks to WWII Japanese concentration ca
Bowen, a young knight dedicated to the Old Code of Honor of King Arthur, serves his queen by tutoring her son Einon in ethics, morality and swordsmanship. The king is slain during a massacre of rebellious villagers, and a peasant girl causes Einon to fall on a wooden stake which impales his heart. B
Art Department (feature film)
On Omri''s ninth birthday, he receives a skateboard, a helmet, a Skeleton Warrior action figure, an old wooden cupboard, and a miniature plastic Indian. That night, Omri finds a special key and locks the Indian inside the cupboard without dreaming of the magic to follow. When Omri opens the cupboard, a three-inch-tall living Indian named Little Bear emerges. Little Bear is from the Onondaga nation, which is part of the Iroquois confederacy; he''s also from 1761, a time when his people are in danger of extinction. Omri hides Little Bear from his family and shares this secret only with his best friend, Patrick. Ignoring Omri''s warnings, Patrick places a plastic cowboy inside the cupboard and another small being emerges--the cowboy Boone, who''s from the 1870s, when the modern world is fast encroaching. The boys will soon discover the many startling consequences of their actions.
As the maiden voyage of the third Enterprise is occuring, it is called to save two ships from an energy ribbon, in which Kirk dies. However years later he is needed by Picard to stop an evil villian.
Film Production - Main (feature film)
An obsessive-compulsive writer comes out of his shell to help a struggling waitress and an injured artist.
Post Production (feature film)
Two years have passed since we last visited the Little family and much has changed. Stuart has blossomed and settled nicely into his new life. He goes to school (in his very own car), is very handy when it comes to building model airplanes and is proud of the fact he made the soccer team. He loves having a big brother, George and new baby sister, Martha with whom he can play. Even Snowbell, the curmudgeonly cat with an attitude, has warmed up to Stuart in his own way. All is well in the Little world, but even so, Stuart yearns for a friend of his own--someone like him. Driving home from school, Stuart hears a loud squawk and suddenly an injured bird falls out of the sky, landing in the passenger seat of his car. When she regains consciousness, the mysterious bird introduces herself as Margalo. Frightened, she tells Stuart she is being threatened by Falcon, a feared crime lord who terrorizes all creatures living Manhattan. When Stuart learns the Margalo doesn''t have a place to live he insists she stay with the Littles. Mr. and Mrs. Little immediately accept Margalo and, much to Snowbell''s chagrin, welcome her to stay as long as she wants. It''s obvious for all to see that Stuart has a crush on the charming and beguiling bird who promises him adventure... but Margalo is hiding a dark secret and is not what she appears to be. When she mysteriously vanishes, the unlikely duo of Stuart and Snowbell set out on long journey to find her unlock the mystery. The furry duo has no idea where they are headed--all Stuart knows is he has to find Falcon''s lair and get Margalo back.
A blinding flash of white light fills the sky above the French Polynesian islands. Giant footsteps plow an ominous path through miles of Panamanian forests and beaches. Ships off the U.S. coast capsize, dragged into a rolling sea where they are instantly demolished. This incessant, inexplicable dest
Misc. Crew (feature film)
Aspiring inventor Flint Lockwood is the socially awkward genius behind some of the most bizarre contraptions ever conceived. But even though all of his inventions, from spray-on shoes to a monkey thought translator, have been spectacular failures that caused trouble in his small town, Flint is determined to create something that will make people happy. When Flint's latest machine, designed to turn water into food, accidentally destroys the town square and rockets up into the clouds, he thinks his inventing career is over. Until something amazing happens, cheeseburgers start raining from the sky. His machine actually works! The food weather is an instant success, and Flint forges a fast friendship with Sam Sparks, the weathergirl who comes to town to cover what she calls the greatest weather phenomenon in history. But when people greedily ask for more and more food, the machine starts behaving erratically, unleashing spaghetti tornadoes and giant meatballs. With the town about to be buried beneath mountains of marshmallows and waves of watermelons, it's up to Flint and Sam to use their combined expertise to shut down the machine and put everything right.
Twelve-year-old DJ Walters has too much time on his hands and has taken it into his head that there's something weird about old man Nebbercracker's house across the street. Things keep disappearing into the dilapidated structure: basketballs, tricycles, toys and pets. Come to think of it, whatever happened to Mrs. Nebbercracker? It's the day before Halloween and DJ and his candy-friendly pal Chowder have a run-in with Mr. Nebbercracker after their basketball wanders onto his lawn and is mysteriously swept into the house. When the house tries to swallow their new friend Jenny and no one believes the frightened trio's claims that the house is up to no good, it's up to them to investigate. They turn for his advice to the only person on the planet who might even remotely understand what's going on, the wise one they call Skull, a 20-something slacker pizza chef and master of the arcade machine who once played a video game for four days straight on one singly quarter, a gallon of chocolate milk and an adult diaper. Skull tells them the only way to stop the house from gulping down everything in sight is by striking at its heart, which the kids figure out must be the perpetually-fueled furnace in the basement. They come up with what seems to be a foolproof plan--a vacuum cleaner disguised as a human dummy filled with cold medicine. The kids offer up their bait to the house, figuring that once it's asleep, they can sneak in and put out the furnace with their squirt guns. Their little plan goes awry, though, and when the house starts chasing them down the street, they must join forces to once again make the neighborhood safe for trick-or-treaters.
An expert on interplanetary communication receives plans for a mysterious space vessel.
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