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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Cast (feature film)
Stunts (feature film)
To the 100 million gamers living in the United States today, the more super-realistic and obsessively addictive a videogame is, the better. But there is a game about to hit the shelves that is so harrowingly real, so capable of taking over your life, its effects are more than thrilling--they're dead
How does one man change the world? It's a question that haunts Bruce Wayne like the specter of his parents, gunned down before his eyes in the streets of Gotham on a night that changed his life forever. Tormented by guilt and anger, battling the demons that feed his desire for revenge and his need to honor his parents' altruistic legacy, the disillusioned industrial heir vanished from Gotham and secretly travels the world, seeking the means to fight injustice and turn fear against those who prey on the fearful. In his quest to elucidate himself in the ways of the criminal mind, Bruce is mentored by a mysterious man called Ducard in the mastery of the physical and mental disciplines that will empower him to fight the evil he has vowed to destroy. He soon finds himself the target of recruiting efforts by the League of Shadows, a powerful, subversive vigilante group headed by enigmatic leader Ra's al Ghul. Bruce returns to Gotham to find the city devoured by rampant crime and corruption. Wayne Enterprises, his family's former bastion of philanthropic business ideals, now rests in the hands of CEO Richard Earle, a man more concerned with taking the company public than serving the public good. Meanwhile, Bruce's close childhood friend Rachel Dawes, now an Assistant District Attorney, can't secure a conviction of the city's most notorious criminals because the justice system has been so deeply polluted by scum like crime boss Carmine Falcone. It doesn't help that prominent Gotham psychiatrist Dr. Jonathan Crane bolsters insanity defenses for Falcone's thugs in exchange for nefarious favors that serve his own devious agenda.
Fast-talking con-man Jamal Walker has big-time plans--but for now he's stuck in a menial job at a medieval theme park. After slipping into the park's fetid "moat," Jamal finds himself in 14th century England--a world of knights in shining armor, a wicked king and damsels in distress. The Middle Ages
Brody is a loser, an insurance salesman on the edges of society. One day, he takes the phone number of a patient at the clinic his sister works in, and tells the woman's parents that their daughter is HIV positive and pregnant. From this prank call, born of frustration at his own life, Tanya's is fo
All his life, people have told Rudy he''s not good enough, not smart enough, not big enough. But nothing can stop his impossible dream of playing football for Notre Dame. From the time he''s a young boy, Rudy is determined to join the Fighting Irish. But his blue collar family only laughs at his ambitions - they know Rudy will follow his father and brothers to the local steel mill. And, for four long years after high school, he does just that. But some dreams won''t die, as Rudy proves when he goes to heroic lengths to win admission to Notre Dame. Once there, he becomes a walk-on player, serving as little more than a human tackling dummy against the starting players. Bloodied but unbeaten, Rudy wins the respect of legendary coach Ara Parseghian and the other Irish players, who give him one shot at gridiron glory.
A police sketch artist bonds with a seven-year-old molestation victim and uncovers repressed memories of her own abuse.
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